The Best MTG Outlaws of Thunder Junction Cards!
Magic's latest set, Outlaws of Thunder Junction, has generated excitement with its powerful cards. It is expected to significantly impact Standard and possibly even Modern formats. This article highlights the best cards from the set, focusing on their competitive or Commander potential. Keep an eye on these predictions for the standout cards in Outlaws of Thunder Junction. 🤠🔥
Here are some standout cards from Outlaws of Thunder Junction:
Card | Description |
Name: The Key to the Vault |
The Key to the Vault is a powerful card that can cast spells from your library for free, but its usefulness depends on meeting certain conditions. Its effectiveness is uncertain.
Card | Description |
Name: Double Down |
Double Down, featuring the Outlaw creature type recognition mechanic, allows cards considered "Outlaws" to copy themselves when cast (be aware of the Legendary rule!). Outlaws include Assassins, Mercenaries, Pirates, Rogues, and Warlocks. Essential for decks with ANY of these creature types en masse.
Card | Description |
Name: Freestrider Lookout |
Freestrider Lookout is strong for Commander and constructed, but may be harder to use in two-player games. By consistently 'Committing Crimes', it can ramp you a lot. Triggering it at least once per turn (not just your turns!), especially in Commander where are there are (far) more opportunities. PLUS, it's a 3/3 with Reach for only a green and two colourless - pretty good!
Card | Description |
Name: Final Showdown |
Final Showdown offers powerful effects that may interest both constructed and Commander players. Its first effect, a psuedo Dress Down, is relevant in competitive play. However, decks interested in this effect may still prefer Dress Down since it replaces itself. The other abilities are great for slower strategies in competitive formats, but they shine in Commander. The ability to destroy all creatures at instant speed, while protecting one of your own, is impressive. Overall, Final Showdown seems fantastic for Commander and has potential in competitive play especially considering that it's an Instant AND you get great options to choose from out of the modals.
Card | Description |
Name: Annie Joins Up |
The new Annie Joins Up enchantments in Commander decks are intriguing for 'Legends Matters' decks. They have ETB abilities and offer rewards for legendary creatures, making them powerful for both Commander and competitive Magic. Annie Joins Up doubles up on legendary creature triggers, making it popular in Commander decks. Unlike other doubling cards in competitive Magic, Annie Joins Up offers potential creature removal on entry (that counts as a Crime!), making it more valuable than expected. Not to mention the seemingly low mana cost for an enchantment with such strong abilities gives incredible synergies with many types of different decks (for Outlaws, see Yuma, Proud Protector).
Card | Description |
Name: Tinybones, the Pickpocket |
Tinybones, the Pickpocket is being compared to Ragavan, Nimble Pilferer by MTG players. Although Tinybones is weaker, it shares similarities with Ragavan and is anticipated to be feared upon release. Its ability to steal nonland permanents from the graveyard after hitting your opponents provides a significant advantage. However, unlike Ragavan, Tinybones may be less impactful when played on curve. (Fun bonus, his ability counts as a 'Crime' because it counts targeting your opponents' graveyards!)